Graphics Programs Reference
In-Depth Information
Then you can put all of that on a map,
too. (The colors blend much like Multiply in
Photoshop. They can be darker than the
map, but never lighter.)
Remember the rug we did? In
Sasquatch, if you want a complex pattern in
the rug all you have to do is choose pure
white for the Salt and Pepper, root and tip,
and use the map of the rug for the image
under the Mapping button. Presto! A per-
fect, colorful rug.
Figure 20-86: The head, redone with
Sasquatch!
re-enter them in the second instance, or
save the entire thing, load it into the second
instance, and then tweak the non-color
parameters.
In Sasquatch, you can copy each page of
parameters separately. So moving just the
color or just the shading or just the anima-
tion from one instance to another is a snap!
(Sasquatch can also load saved SasLite files.
So, if you have a wig you like in SasLite,
you can use the same parameters in
Sasquatch. There will be lots of thing miss-
ing, of course, that will simply have the
default values, but it's a start.)
In fact, there's so much that Sasquatch
can do that I'm not going to try to tell you
all of it. Instead, I suggest that you go to the
Worley Labs site at http://www.worley.com
and download the plug-in from the Down-
load page. You won't be able to open the
interface or change the parameters if you
don't buy it, but you can render things that
use it.
Figure 20-85: Mapping in Sasquatch, and the rug
you can make with it.
While we're talking about re-rendering
using Sasquatch, remember the head? Well,
in Sasquatch, you don't have to make sepa-
rate parts for the mustache. Just choose a
poly in the philtrum, and use Smart
Combing, starting from that poly. The beard
and mustache are automatically combed,
just the way they would grow. (You can
tweak this, if you like, but I didn't have to
here.) This, again, saves both time and
frustration!
If you want to match colors but not
length, density, clumping, etc., in two
instances of SasLite, you have to either
make a note of the colors you used and
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