Graphics Programs Reference
In-Depth Information
Figure 20-45: The bulk of the hair guides, made in a snap!
layer Wig . We'll be collecting the hair
here as we build it.
Now, of course, there are things that can go
a little weird at this step.
14. The most common problems are the
guides swirling in odd directions, piling
up in ridges, and/or leaving bald spots
when viewed against the head. Most of
these are caused by the same thing —
not enough curves for the number of
one-point polys being extruded. (I've
found that sometimes, for some reason,
you can also fix the swirling problem by
undoing and deleting the last point on
the curve. So if you're pretty sure
there are enough, you might want to
try that.)
To fix them, of course, either add some
curves, or extrude a fewer number of
one-point polys at once.
15. If a lot of the hair is below the surface,
then your splines might be too close to
the head. Undo , select all the points on
the spline except the endpoints, and
use the Size tool < H > to make it all
larger.
16. Now, if you want to shape it as you go,
which is easier from my point of view
(but also requires more steps), cut the
hair. (That sounds like barber talk, but I
really mean to cut using the < Ctrl >+
< x > shortcut, of course.)
17. Open the Roots layer and paste the
hair in. Tap < m > to merge points, and
accept the defaults. That will merge
each chain with its root. Select the Hair
material (using the Statistics window
< w >) and tap the < ] > key (or go to
View | Select: Select Connected )to
get the roots, as well. Cut again, and
paste back into the Wig layer. Now you
can tweak the hair to your heart's
desire, without any fear of the guides
becoming disassociated from their
roots. Go ahead and do that, shaping it
until you are happy with it. The Magnet
tool works well for this, but of course
you can use any tool you are comfort-
able with.
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