Graphics Programs Reference
In-Depth Information
Figure 20-42: Begin to make curves to describe the bulk of the hair.
7. Open an empty layer, and put the Head
and Hair Building layers in the back-
ground. Beginning at the center, or
where the part is, start to make a
series of spline curves (you can use
whichever of the Curve tools you are
most comfortable with).
8. We are going to use Rail Extrude to
extrude the one-point polys, which will
automatically make two-point poly
chains from them. The spline curves
we just created are the rails the polys
will be extruded along.
In SasLite, the actual hairs may appear to
be a little shorter than the hair guides, so
keep that in mind while you are making
them.
9.
10. Make two to five curves, and then
begin to copy/paste them, and move
them around the head, rotating so that
they will follow the line you want the
hair to have. The more curves you use,
the smoother the hair will be, but be
aware that there are limits to how
many splines Rail Extrude can handle
before it simply tells you there are too
many. (If you reach those limits, you
can divide your hair into smaller sec-
tions to extrude, of course.)
11. When you have enough to describe the
basic shape of the hair, somewhere
between 5 and 20 or so, depending on
the hairstyle, put the curves in the
background, and the Hair Building
layer in the foreground. Tap < Ctrl >+
< r > (or Multiply | Extend: Rail
Extrude ) to open the Rail Extrude:
Multiple panel.
Work from the hairline at the collar to
the front, so you can make each curve
slightly overlap the one below it. This
will keep the hair falling naturally,
instead of having fibers diving under
the ones below.
Search WWH ::




Custom Search