Graphics Programs Reference
In-Depth Information
Figure 20-35: Modify the beard geometry further, if need be.
6.
Keep refining and making test renders
until you have the beard and mustache
you are looking for. Don't be afraid to
add another couple of surfaces, blend
the density, put in streaks of a different
color, etc. You can have up to eight
instances of SasLite in a scene. (If you
want more, you can render your scene
in a couple of passes, and put them
together in post.)
7.
For this beard, I added a BeardThin
surface on either side of the lower lip
(just a couple of very small polys) and a
BeardWhite surface to give him a
couple of gray streaks. If you want to
dissect what I've done, you can go
through the SasLiteBeard.lwo file on
the CD in Objects\Chapter20. Each
step listed here corresponds to a layer
in the model.
Figure 20-36: Finished beard.
Search WWH ::




Custom Search