Graphics Programs Reference
In-Depth Information
Figure 19-5: Add a Collision object and set its size to 500 mm.
2.
Now let's add a Collision object. From
the Items | Add | Dynamic Obj
menu, choose Collision . The Add Col-
lision Effector window will appear.
Accept the defaults by pressing OK .
You will then be presented with the
FX_Collision window. Change Radius/
Level to 500 mm and leave the
remaining settings at their default.
We now have one
personal dynamic
and one social
dynamic, forming a
simple but com-
plete Dynamics
Community. Let's
see how these two
Dynamics interact.
another key at frame 40 with the same
settings as frame 20. Finally, at frame
60 move the Collision object back to 5
meters on the Z axis.
Switch to a full-screen Perspective
view and then press the Play button.
Spin around in the Perspective view as
the animation plays and check the
results.
3.
At frame 0, move
the Collision object
back about 5
meters on the Z
axis. At frame 20,
reset the Collision
object so that it's at
0 on the Z axis. Set
Figure 19-6: The Collision object impacts the Particle Emitter.
Search WWH ::




Custom Search