Graphics Programs Reference
In-Depth Information
6. Lastly, before we render our scene, set
Light Type to Spotlight and Spotlight
Soft Edge Angle to 30º . This will give
our scene a little depth as the particles
move through the spotlight's “beam.”
Frames from the final render have a kind of
surrealist, expressionistic feel to them. The
rendered movie of the scene ( Renders\
Chapter18\Particles.mov ) looks like it
would fit right in with the music of Kimball
Collins or Judge Jules.
Figure 18-45
Figure 18-46
Conclusion
We've covered quite a bit of ground in this
chapter. I'm sure you'll agree that Hyper-
Voxels and particles are powerful tools for
creating special effects. By exploring these
simulations and appreciating the levels of
detail their mathematics create, details no
one person could ever envision in their
entirety, you have hopefully touched upon
one of the greatest truths: Knowing the
answer is not important. Knowing how to
solve the question is.
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