Graphics Programs Reference
In-Depth Information
2.
Activate HyperVoxels for the null. Set
its Object Type to Sprite and its Parti-
cle Size to 400 mm , and check Show
Particles . On the Shading | Basic tab,
set Color to 134 , 201 , 234 , Luminosity
to 200% , Opacity to 100% , Density to
100% , and Number of Slices to 1 .
Under the HyperTexture tab, set the
Texture to (none) . (See Figure 18-34.)
3.
I've created a sequence of frames that
looks something like a science-fiction
“torpedo.” In the Image Editor, load
Images\TorpedoFrames\Torpedo_
000.jpg . Then, set its Image Type to
Sequence (LightWave's default han-
dling of the image sequence is shown
here). Then, on the Shading | Clips tab
of the HyperVoxel interface for your
null, select Torpedo_(sequence) from
the Add Clip pop-up menu. Make sure
Alpha is set to Luminosity and that
Use Color , AntiAliasing , and Solid
are all checked. Select Fixed Random
for the Frame Offset. (See Figure
18-36.)
Figure 18-35: The obligatory <F9>. (Oooh, a blue
dot. How nice.)
Figure 18-36
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