Graphics Programs Reference
In-Depth Information
Figure 18-22: The HyperTexture actually affects the
silhouette of the HyperVoxel surface. You can see it
smoothly blending into the left voxel, which
doesn't have a HyperTexture assigned.
Figure 18-21
PC-Specific Info
5. How does the HyperTexture work with
HyperVoxel surfaces? For the Right
null, click to the HyperTexture tab, and
set its Texture to Dented , its Scale to
2.45 , its Frequency to 0.605 , and its
Texture Amplitude to -7% . (Power and
Octaves should already be at 3 and 6 ,
respectively.) Set the Scale for all three
axes to 100 mm . (See Figure 18-21.)
Since we're using Dented, PC results will
vary from the results shown here, which are
rendered on a Mac.
6. Clear your scene and load the Voxel-
Ground object from the companion
CD ( Objects\Chapter18\Voxel-
Ground.lwo ). Move your camera in
so that it matches
Figure 18-23 and
then press < F9 >
to do a test ren-
der. Your results
will look a lot like
Figure 18-24. Not
very interesting,
huh?
Figure 18-23: An application of all this can be explored by loading
Scenes\Chapter_18\HV_Landscape_Setup.lws.
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