Graphics Programs Reference
In-Depth Information
Figure 18-22: The HyperTexture actually affects the
silhouette of the HyperVoxel surface. You can see it
smoothly blending into the left voxel, which
doesn't have a HyperTexture assigned.
Figure 18-21
PC-Specific Info
5. How does the HyperTexture work with
HyperVoxel surfaces? For the Right
null, click to the HyperTexture tab, and
set its Texture to
Dented
, its Scale to
2.45
, its Frequency to
0.605
, and its
Texture Amplitude to
-7%
. (Power and
Octaves should already be at
3
and
6
,
respectively.) Set the Scale for
all three
axes
to
100 mm
. (See Figure 18-21.)
Since we're using Dented, PC results will
vary from the results shown here, which are
rendered on a Mac.
6. Clear your scene and load the Voxel-
Ground object from the companion
CD (
Objects\Chapter18\Voxel-
Ground.lwo
). Move your camera in
so that it matches
Figure 18-23 and
then press <
F9
>
to do a test ren-
der. Your results
will look a lot like
Figure 18-24. Not
very interesting,
huh?
Figure 18-23: An application of all this can be explored by loading
Scenes\Chapter_18\HV_Landscape_Setup.lws.