Graphics Programs Reference
In-Depth Information
Figure 18-1
1.
Start with a blank scene in Layout. Set
End Frame to 37 . Then select Items |
Add | Null , and name the null
ExplosionNull .
2.
Next, set the light's rotation to H=0 ,
P=0 , B=0 . This will give us flat, even
lighting on our explosion, letting us
manually “sculpt” its shading. (The
default light in a scene is a distant light .
Its position doesn't matter, only its
rotation ; all the rays are parallel to each
other, like a light a very long distance
away. Having it oriented the same
direction as the camera means that we
will have flat lighting on our explosion.)
Figure 18-2
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