Graphics Programs Reference
In-Depth Information
Note
Clicking and dragging on an item's handles
will restrict movement, rotation, or scaling to
one axis. It makes precise positioning much
easier, especially when working in a Per-
spective viewport. (Make sure you have
Display Options | Show Handles active.)
Figure 15-4
4.
Now, we're going to get into some
actual animation. Moving the Frame
Slider to frame 6, move your text
toward the positive Z axis so it just
barely fills the “title safe” area (see
Chapter 2 if necessary) in a Camera
viewport. You'll also want to move the
text to X=0 so it's centered again.
(Now you can move the Frame Slider
back and forth between 0 and 6 and
watch the text come zooming in from
behind the camera.)
5.
Press < f > to bring up the Go to Frame
dialog and enter 36 , as shown in Figure
15-5. Move the text toward the positive
Z axis by about another meter at frame
36. (This will keep the text “alive”
while the viewers are reading what it
says.)
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