Graphics Programs Reference
In-Depth Information
Note
The worlds of broadcasting and advertising
are cyclical. At the time of publication, pref-
erences have leaned toward 3D that doesn't
look “3D” (i.e., no hugely thick block letters).
Keep this in mind if you're putting together a
reel to get hired doing this kind of work.
Generally, it isn't a good idea to have things
that look outdated on your reel — keep up
with what's current.
Note
Don't hesitate to flip back through Chapter
2's section on Layout if you need to. There's
a lot to remember here! Know your own cur-
rent limits as to how much you can retain,
and don't kick yourself for being within
those limits. Learning is a skill that is devel-
oped through practice!
3.
Making sure you're still on frame 0,
move the text along the negative Z axis
until it is just a tiny bit “behind” the
camera (as shown in Figure 15-3, the
camera “sees” from an invisible point
in the center of its icon). You will also
want to move the text a little bit in the
negative X axis so the camera is
between the “m” and “a” in the word
“Animation.”
2.
We'll be working in 24 frames per sec-
ond, so make sure that you've got this
set under General Options | Frames
Per Second . Our animation will be
1.75 seconds, so (using The Itty-Bitty
Animation Timer to convert 1.75 sec-
onds into frames) enter 42 as your End
Frame in both the Frame Slider and the
Render Options fields. Take a moment
to make sure you have both parts of
Auto Key Create active ! (You'll have to
develop your own preferences as to
whether your moving an item will cre-
ate keys on only the channels in which
it is moved or on all channels at once.)
Figure 15-3
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