Graphics Programs Reference
In-Depth Information
Closing Thoughts
We've covered a tremendous amount of
ground in this chapter, from the proper
techniques of building a spline cage to refin-
ing the mesh and adding in complex details.
In the process, you've constructed a
world-class head model. From here, I
encourage you to continue on. Begin
constructing morph targets for facial anima-
tion. Build the rest of the body and use the
information in Chapters 15 and 16 to get
started in character animation. Let the
work you've done in this chapter be the
start of great things as you continue to real-
ize your dreams in 3D.
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