Graphics Programs Reference
In-Depth Information
deselect them. Then press the “+” icon to
the left of the word “Faces.” This will select
all of the polygons in your head model. Cut
these and paste them into a new layer, leav-
ing just the spline cage in this layer. Then
save your object.
Exit the full-screen Perspective view
and return to Modeler's normal quad view.
Then change your Perspective view type
from Color Wireframe to Textured Wire. If
you see any blank or incorrectly colored
areas in your model (and you know that you
successfully patched those areas), it's likely
that the normals for the polygons have been
flipped. Select these errant polygons and
from the Detail | Polygons menu select
the Flip command (or press the < f >key-
board shortcut).
Figure 14-80: Select the polygons created by patching the cage, then cut
and paste them into a new layer.
Figure 14-81: Flip any polygons whose normals are facing the wrong
direction.
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