Graphics Programs Reference
In-Depth Information
Figure 14-53
41. Select the existing points shown in Fig-
ure 14-52 and create a new spline.
42. Select the existing points shown in Fig-
ure 14-53 and create a new spline.
Zoom out and take a look at your spline
cage, correcting anything that seems out of
place. The face is now complete. All that
remains is to build splines for the back of
the head and neck, but if you've made it this
far, that will be a piece of
cake.
We can use the exist-
ing cage as a starting
point for building the
remaining splines. But
with no ending point to
guide us, it's difficult to
determine where each
spline should go. There-
fore, we must develop a
basic framework to help
guide the placement of
each new spline. This
framework can be cre-
ated from an outline of
the head and neck.
Take a look at Figure 14-54. The head
and neck can be broken down into one large
quad cage. There are distinct top, bottom,
left, and right sides. At this point, most of
the left side and part of the top already have
splines in place. We simply need to com-
plete the remaining splines to form a quad
cage around the entire region.
Figure 14-54
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