Graphics Programs Reference
In-Depth Information
35. Create two points along the bottom of
the lower lip as shown in Figure 14-45.
Select all of the points shown and cre-
ate a new spline. This becomes the
bottom spline in our quad cage. And
since the profile spline already exists, it
will act as the left spline, completing
the quad cage for this area.
We've partitioned off the area under the
nose and around the cheek, but it wouldn't
hurt to break the entire area into smaller
sections.
36. Create a single point at the top of the
nostril where it indents and joins the
tip of the nose. Then select the exist-
ing points as shown in Figure 14-46 and
create a new spline.
This becomes the top of
a new quad cage.
You'll notice that this
new spline is not evenly
spaced between those
around it. As a result,
we have created a nar-
row region running
over the tip of the nose
and down the side of
the face. This narrow
region violates Tip #3,
but the tightly spaced
polygons we'll get by
patching this region are
necessary to properly
define the muzzle
region of the face.
Figure 14-45
Figure 14-46
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