Graphics Programs Reference
In-Depth Information
Figure 11-18: This is a detail of
Reflections , showing what the
wolf head from Figure 11-17
looks like in a final render. (Fur by
Sasquatch)
...
There are many, many ways to model heads
and faces. Now you know two of them. Con-
tinue to explore and find out as much as you
can, picking and pulling what fits with your
ways of thinking and problem-solving —
and letting the rest be cast to the winds.
There is no “right” or “wrong” way of doing
this sort of thing — so long as you are
happy with the result of what you've done
(it does what you intended it to do), and it
works with whatever animation you will be
using on it.
When you are modeling animals for “fur-
ring” later on, with either Sasquatch or its
free version, Sasquatch Lite, bear in mind
that you are modeling the animal's skin .
The fur rides on top of this skin, adding
thickness and removing detail . If your ulti-
mate goal for your model is realism, study
anatomy topics that show the structure of
the animal's skin.
Nothing increases the power of your
work more than working from a position of
knowledge and understanding.
Search WWH ::




Custom Search