Graphics Programs Reference
In-Depth Information
Figure 11-4
4.
Working our way from the tip of the
nose backward, start pushing points to
give some roundness to the front of the
muzzle. Surface the four polys that we
smooth shift into the nose with some-
thing “nose-like.”
5.
Having smooth shifted the nose to give
it some definition, activate sub-patches
for your model and tweak the points of
the muzzle to define the smooth,
rounded masses of a wolf's snout.
Figure 11-5
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