Graphics Programs Reference
In-Depth Information
Figure 10-42
34. Smooth shift, move, stretch, and drag
the new polys to create the side of the
actual ear that is closest to the skull.
35. Smooth shift, move, stretch, and drag
the new polys to create the side of the
ear that faces away from the head.
36. Smooth shift, move, stretch, and drag
one more time, “tucking” these new
polys inside the forms created by the
other two Smooth Shift operations for
the ears (Figure 10-43). Select just the
polys of the ear, isolating them from the
rest of the skull so you can tweak their
points until you have something that looks
like an ear (shown in Figure 10-44 with the
two polys where the nostrils are already
smooth shifted and moved to create their
openings).
You have just modeled a notably “realis-
tic” human face and head!
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