Graphics Programs Reference
In-Depth Information
27. Create quad polys from
these points, making sure
their normals are facing
outward. Then cut and
paste them back to the
layer where the rest of
your mask is.
28. Sub-patch those new
polys, and drag their
points so the sub-patch
surface conforms to the
silhouette of the head.
29. BandSaw (as we did in
Figure 10-31) to create a
new row of points. Select
and drag the bottommost
row to new positions
along the silhouette, down
about 1.5 cm from where
they were. You may have
to invert your settings for
BandSaw in order to have
the new band at the bot-
tom of the original polys.
See Figure 10-37.
Figure 10-35
Figure 10-36
Figure 10-37
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