Graphics Programs Reference
In-Depth Information
16. Continue to push points only
along the Z axis , referencing
all four viewports until you
have something that looks a
little less like a prop from a
B-grade horror film.
Figure 10-22
Note
There may be times when no matter how
you tweak your points, the sub-patches just
seem to refuse to give you the contour you
are looking for. This is because of the way
the radial segments are defining the topog-
raphy of your face. Now, you could scrap
what you've done, reworking based on a
stronger knowledge
of what your topog-
raphy must be in
order to get the
forms you want (not
fun). Or you could
use Detail | Poly-
gons | Spin Quads
to rework your
radial segments
without having to
tear down anything
(much better).
When you select two adjacent quad-polys
and use Spin Quads, Modeler “reworks”
those two polys based on the different ways
of “connecting the dots” to make two quad-
rilateral polygons (leaving the “dots” right
where they were).
You can use
Spin Quads to
completely
restructure your
radial seg-
ments. (Spin
Quads works
with Symmetry
active too!)
Figure 10-23
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