Graphics Programs Reference
In-Depth Information
12. Mirroring along the X axis and merging
points gives us a completed, two-
dimensional facial mask.
13. Now take the points along X=0 and
move, drag, and magnet them so they
roughly fit the silhouette of the refer-
ence face in the Left viewport.
(Remember that when we sub-patch
this mesh, the sub-patch will be
slightly “inside” the points that define
it.)
Note
When you're moving your points to conform
to the reference profile, to help make sure
that you're only moving them in Z, hold
down <Ctrl> before moving your points.
Your movement will be restricted to the axis
in which your selection is moved first .
Figure 10-14
Figure 10-15
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