Graphics Programs Reference
In-Depth Information
Figure 2-14:
Pan button.
Figure 2-16:
Zoom button.
Figure 2-15:
Rotate button.
Figure 2-17:
Min/Max button.
Clicking and dragging on the Min/Max
button toggles the viewport in and out of
full-screen mode.
Note
Hot keys (or keyboard shortcuts) let you get
the job done as quickly as possible, with an
absolute minimum of mouse-clicking and
hoop-jumping.
When I mention the hot keys I use (almost
without thinking anymore), I'll set them off
in a special “Hot Key Block,” as follows.
(Remember that LightWave's hot keys are
case sensitive! If you're having trouble, check
to make sure that Caps Lock isn't on.)
Figure 2-12: Textured Wire display combines
Texture and Wireframe Shade displays, giving you
the best of both worlds. Your object will show
image-based textures and rudimentary lighting
along with wireframes rendered according to each
polygon's Sketch Color.
In addition to the controls that change the
viewport's angle and its display type, the
top of every viewport has four control but-
tons that let you move, rotate, zoom, and
minimize or maximize the view.
Hot Key Block
Viewports
<g> centers your view around the current
location of the mouse. You can use this to
cover great distances (like when you're in
close working on your character's foot and
want to zip to his shoulder without having to
zoom out, recenter, and zoom back in).
<,> (comma) zooms out by a factor of 1.
<.> (period) zooms in by a factor of 1.
<Shift> + <,> zooms out by a factor of 2 .
<Shift> + <.> zooms in by a factor of 2.
<Ctrl> + <Alt> and dragging in a view-
port zooms in and out, just like clicking and
dragging on the Zoom button (Figure 2-16).
<Alt> and dragging in an orthogonal
viewport (any view that isn't a Perspective
view) scrolls that viewport in the direction
you drag the mouse.
<Alt> and dragging in a Perspective
viewport orbits the view around its center.
<Shift> + <Alt> and dragging in a Per-
spective viewport scrolls (pans) it in the
direction you drag the mouse. (In an orth-
ogonal view, this works just the same as
<Alt> dragging.)
Figure 2-13: These tools control the position,
rotation, zoom, and size of the viewports.
Clicking and dragging on the Pan button
scrolls the viewport around so you can cen-
ter in on different things. (All viewports
that do not have Independent Center
checked under Modeler | Options | Dis-
play Options will also move when you pan
Modeler's center about. More on this later
in the “Modeler Display Options” section.)
Clicking and dragging on the Rotate but-
ton orbits a Perspective viewport around its
center. (This button is inactive in non-per-
spective views.)
Clicking and dragging on the Zoom but-
ton zooms in and zooms out on the view's
current center (as with Pan, all viewports
without Independent Zoom selected will
respond). Drag to the left to zoom out, and
drag to the right to zoom in.
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