Graphics Programs Reference
In-Depth Information
Figure 9-47
23. Apply a sole-like surface to the bottom
layer of the shoe, rotate the whole
thing outward a bit, and mirror on the
X axis.
You've given this guy some neat feet!
(When you're done, cut and paste them
onto the main layer for your character.)
Finishing Touches
This section describes a few finishing
touches you can make to your character.
Figure 9-49
2.
Select Deactivate Sub-Patches for
the polys, and push their points so
you've got something more discoid
than the rectangle they originally
formed.
Figure 9-48
1.
Select the four polygons that make up
the neck area at the top of your charac-
ter's torso.
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