Graphics Programs Reference
In-Depth Information
Figure 9-36
tucking the new polys inside the pant
leg, with the new points lying along
the same plane as defined by the calf
segment.
14. On a new layer, create a box that is 2
segments in Y, 2 segments in X, and 4
segments in Z. Position this box on the
positive side of X=0 where the charac-
ter's foot should be.
12. Smooth shift and then move the two
sets of symmetrical polys down to
begin to form the shape of the legs.
13. Continue smooth shifting and moving
to create the rest of the geometry for
the legs. You should have a segment at
the knee and where the calf muscle
(Gastrocnemius) bulges. Terminate the
pants similarly to what we did for the
end of the cuff — smooth shifting and
Figure 9-37
Figure 9-38
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