Graphics Programs Reference
In-Depth Information
Figure 2-6: The Sketch display type lets you see
your object as a solid, wireframed object that
doesn't show any kind of lighting or surfacing
attributes. Sketch does, however, show polygons'
Sketch Color attribute.
Figure 2-9: Smooth Shade shows your model with
all its surface smoothing settings considered. (I've
activated the sub-patches, which bring into play a
complex smoothing algorithm on the model's
geometry itself. More on sub-patches in
Chapter 7.)
Figure 2-7: Wireframe Shade is a lot like Sketch
in that you see the polygons outlined in their
respective Sketch Color. However, Wireframe
Shade also shows surface coloring and the
rudimentary lighting that Modeler uses to help you
figure out the direction each poly is facing.
Figure 2-10: The Weight Shade display type shows
the effect that weight maps will have on your
model. Here, we're looking at the weight map for
the husky's head; the bright red that indicates
100% influence dissipates into “circuit-board
green” that indicates 0% influence.
Figure 2-8: Flat Shade shows your model as a solid
object without any kind of smoothing going on
between polygons; that is, each poly comes to a
sharp edge when it meets its neighbor, regardless
of its smoothing settings. (More on smoothing in
Chapter 3.)
Figure 2-11: The Texture display type loads in any
image-based textures you may have applied to
your model and maps them accordingly. This husky
is sporting a simple UV texture map. (See Chapter
4 for more on texture mapping.)
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