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Figure 1-13: The Camera view. The areas shaded with tan on the
left and right of the viewport are indications of what is outside the
camera's 640x480 field of view.
used mostly as a reference guide for ele-
ment placement.
Note
While LightWave's camera has, literally, no
strings attached and though you could do
things with that camera that would be
impossible with a real camera, just keep in
mind that audiences have built up almost
100 years of experience watching the
results of real cameras. I find that unless
there's a darn good reason to have a “fly-
ing” camera, the story you're telling is
served much better with the camera han-
dled as if it were on a virtual tripod.
“If you nail together two things
that have never been nailed
together before, some
schmuck will buy it from you.”
— George Carlin
···
With those basic concepts, that's about all
there is to 3D! Everything else is just about
finding new ways of putting things together.
Your greatest assets are creativity, prob-
lem-solving skills, and a darn good sense of
humor.
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