Graphics Programs Reference
In-Depth Information
Figure 6-23
37. With the molding rail in the background
layer and the flooring in the foreground
layer, Rail Bevel with a Shift of 100% ,
and an Inset of -150% — we have
instant molding!
oddities the rail beveled molding may
have (be sure you use Automatic set-
tings when merging points here, not
the settings we've been using up to
this point). We're leaving the actual
floor on its own layer, separating the
floor from the molding for the moment.
Figure 6-24
38. Select just the four polys that make up
the actual “floor” and hide them, so
you're just looking at the molding that
you've created. Assign it a surface
named Molding with a Smoothing
Threshold of 42° , and cut and paste it
onto the layer on which you've got the
rest of your floor plan. Select Merge
Points | Automatic to clean up any
Figure 6-25
39. With the floor plan in the foreground
layer, use the Polygon Statistics win-
dow to select only the surface
Window_Molding . Hide everything
else.
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