Graphics Programs Reference
In-Depth Information
Chapter 5
Modeling 2:
Additional Tools
Now we're going to expand your modeling
skills by adding a few more tools. Nothing
all that intense — mostly they're just quick
and easy things you'll probably find useful,
even early in your path as a 3D artist.
These are the kinds of things professionals
often use on a daily basis — and couldn't
get by without.
EPS Import
What do you do if a client hands you a logo
in Encapsulated PostScript (EPS) format
and wants you to do a “tag” for a TV spot?
Or what if you've created a great logo for
yourself, using something like Macro-
media's Flash? How do you get that 2D
vector-based format into something you can
render in LightWave?
Note
If you are working with a piece that
has its lettering as part of the artwork,
as is the case with Figure 5-1, be sure
to convert the lettering to curves
before importing. Modeler won't
“see” the text otherwise.
This is especially important when
receiving a logo from an outside com-
pany. If it uses a font you don't have,
and the letters of that font haven't
been converted into raw curve infor-
mation, your system will substitute one
of its own fonts for the missing one .
Figure 5-1: A logo for an imaginary company
(drawn on paper, auto-traced in Flash, and
lettered in Freehand).
File | Import | EPSF Loader brings up
the EPSF Loader interface. (The panel's
settings are explained on the following
page.)
Figure 5-2: The EPSF Loader window.
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