Graphics Programs Reference
In-Depth Information
w.
Create a key just below the new one,
and set its Color to 151, 97, 64 , its
Alpha to 100% , and its Parameter to
0.82 .
cc.
The lowest of this set of three new
keys should have its Alpha at 17% and
its Parameter at 2.25 .
x.
Create a new key just below that one,
and set its Color to 106, 53, 40 , its
Alpha to 0% , and its Parameter to
2.66 .
y.
Create another key just below that one,
and set its Color to 209, 136, 101 , its
Alpha to 42% , and its Parameter to
2.91 .
z.
Using Figure 4-63 as a guide, click and
make three new keys in the general
area indicated (exact placement isn't
crucial).
Figure 4-64: Each added texture layer adds another
level of detail to your surfaces.
dd. Select Add Layer | Procedural ,
make sure the Procedural Type is Tur -
bulence , and set the Texture Color to
141, 71, 71 .
ee. Change the Layer Opacity to 20% so
this adds just a hint of “irregular” color
to the “clean” metal.
Figure 4-63: Exact placement of these keys isn't
crucial, but do try to get them close. The outer two
will hold the colors we're getting from the gradient
in place, while we use the center one to make a
darker band through one level of the bump's
height.
aa. Set the Alpha of the topmost of those
three new keys to 32% and its Parame-
ter to 1.75 .
bb. Set the Color of the next lowest key to
0, 0, 0 , its Alpha to 12% , and its
Parameter to 2 .
Figure 4-65: The completed, rusted steel block.
Save all objects!
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