Graphics Programs Reference
In-Depth Information
We're going to be adding another light and
moving it around, and the easiest way to
move lights is to have them target some-
thing; that way you don't have to move,
then aim, move, then aim again, etc.
Note
If you have more than one light set for Max
OpenGL Lights in your Display Options, you
immediately see the effect of the new light
in your shaded view(s).
d.
Before we do anything else, let's make
it easier for us to distinguish between
these two lights. LightWave automati-
cally tacks on a parenthetical number
to items with the same name in a
scene, but we can do more.
Change your view type to Schematic. We'll
use Schematic view to rename our lights
and change the way they are depicted in
Layout.
Figure 4-18: The Motion
Options window.
a.
With your light still
selected, press
< m > to bring up the
Motion Options win-
dow for that light.
b.
In the Target Item
pop-up menu, select
Still_Life_Raw . The
light will always have that item's pivot
point centered directly in its field of
view.
Figure 4-19: The Schematic view.
The Schematic view may seem scary at
first, but it actually provides a fun, powerful
way to organize and view the contents in
your scene. Every item is represented by a
small colored bar. These bars can be moved
around to your liking without affecting the
actual object's position within Layout.
While other organizational tools such as the
Scene Editor provide you with a highly
structured means for managing content, the
Schematic view takes a more free-form
approach, allowing you to arrange items as
if they were strips of paper laid out on a
large table.
c.
Since the settings for our current light
are pretty okay, rather than start from
scratch for the new light, let's clone
this light so the new one is an exact
replica of the old. Items | Add |
Clone brings up a little window where
you can tell LightWave how many
clones of that item you want. Let's just
go for one at the moment.
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