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Step 3: Generate random enemy properties
With your polygon's 3D data built, you need to generate speed, rotation, color, and a
spawning point so it functions properly. Append randomMeta() and cube() methods
to gd.template.Polygon with the next listing.
Listing 9.25. run.js—Polygon shape init() prepend
Step 4: Resolve enemy collisions
The last step to create the gd.template.Polygon requires you to add methods for
generating shape data from a random side and cube particles when it's destroyed. You
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