HTML and CSS Reference
In-Depth Information
Chapter 9. WebGL: 3D application development
Chapter 8 at a glance
Topic
Description, methods, and so on
Page
Engine creation
Creating a WebGL engine from scratch
• Time-saving scripts
• Basic engine pattern
• Default entity class
• Helper methods
274 277 279 280
Graphics cards
Interacting with a graphics card
• OpenGL
• Creating shaders
• Attaching 3D data to entities
• Outputting shapes
• Matrices usage
282 284 283 288
288
WebGL app
Putting everything together to create an app
• 2D triangle in 3D
• 3D basics
• Large complex polygons
• Cubes
• Particle generation
296 297 300 305
308
Look for this icon
throughout the chapter to quickly locate the topics
outlined in this table.
This chapter covers
• Developing a WebGL engine
• Communicating with a graphics card
• Creating 3D shapes
 
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