Java Reference
In-Depth Information
CHAPTER
15
E VENT -D RIVEN
P ROGRAMMING
AND  A NIMATIONS
Objectives
To get a taste of event-driven programming (§15.1).
To describe events, event sources, and event classes (§15.2).
To define handler classes, register handler objects with the source
object, and write the code to handle events (§15.3).
To define handler classes using inner classes (§15.4).
To define handler classes using anonymous inner classes (§15.5).
To simplify event handling using lambda expressions (§15.6).
To develop a GUI application for a loan calculator (§15.7).
To write programs to deal with MouseEvent s (§15.8).
To write programs to deal with KeyEvent s (§15.9).
To create listeners for processing a value change in an observable
object (§15.10).
To use the Animation , PathTransition , FadeTransition , and
Timeline classes to develop animations (§15.11).
To develop an animation for simulating a bouncing ball (§15.12).
 
 
 
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