Java Reference
In-Depth Information
15
E
VENT
-D
RIVEN
P
ROGRAMMING
Objectives
To get a taste of event-driven programming (§15.1).
■
To describe events, event sources, and event classes (§15.2).
■
To define handler classes, register handler objects with the source
object, and write the code to handle events (§15.3).
■
To define handler classes using inner classes (§15.4).
■
To define handler classes using anonymous inner classes (§15.5).
■
To simplify event handling using lambda expressions (§15.6).
■
To develop a GUI application for a loan calculator (§15.7).
■
To write programs to deal with
MouseEvent
s (§15.8).
■
To write programs to deal with
KeyEvent
s (§15.9).
■
To create listeners for processing a value change in an observable
object (§15.10).
■
To use the
Animation
,
PathTransition
,
FadeTransition
, and
Timeline
classes to develop animations (§15.11).
■
To develop an animation for simulating a bouncing ball (§15.12).
■
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