Java Reference
In-Depth Information
**10.7
(
Game: ATM machine
) Use the
Account
class created in Programming Exer-
cise 9.7 to simulate an ATM machine. Create ten accounts in an array with id
0
,
1
, . . . ,
9
, and initial balance $100. The system prompts the user to enter an
id. If the id is entered incorrectly, ask the user to enter a correct id. Once an id
is accepted, the main menu is displayed as shown in the sample run. You can
enter a choice
1
for viewing the current balance,
2
for withdrawing money,
3
for
depositing money, and
4
for exiting the main menu. Once you exit, the system
will prompt for an id again. Thus, once the system starts, it will not stop.
Enter an id: 4
Main menu
1: check balance
2: withdraw
3: deposit
4: exit
Enter a choice: 1
The balance is 100.0
Main menu
1: check balance
2: withdraw
3: deposit
4: exit
Enter a choice: 2
Enter an amount to withdraw: 3
Main menu
1: check balance
2: withdraw
3: deposit
4: exit
Enter a choice: 1
The balance is 97.0
Main menu
1: check balance
2: withdraw
3: deposit
4: exit
Enter a choice: 3
Enter an amount to deposit: 10
Main menu
1: check balance
2: withdraw
3: deposit
4: exit
Enter a choice: 1
The balance is 107.0
Main menu
1: check balance
2: withdraw
3: deposit
4: exit
Enter a choice: 4
Enter an id:
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