Java Reference
In-Depth Information
4
F
UNCTIONS
,
C
HARACTERS
,
AND
S
TRINGS
Objectives
To solve mathematical problems by using the methods in the
Math
class (§4.2).
■
To represent characters using the
char
type (§4.3).
■
To encode characters using ASCII and Unicode (§4.3.1).
■
To represent special characters using the escape sequences (§4.4.2).
■
To cast a numeric value to a character and cast a character to an integer (§4.3.3).
■
To compare and test characters using the static methods in the
Character
class (§4.3.4).
■
To introduce objects and instance methods (
§
4.4).
■
To represent strings using the
String
object (§4.4).
■
To return the string length using the
length()
method (§4.4.1).
■
To return a character in the string using the
charAt(i)
method (§4.4.2).
■
To use the
+
operator to concatenate strings (§4.4.3).
■
To return an uppercase string or a lowercase string and to trim a string (§4.4.4).
■
To read strings from the console (§4.4.5).
■
To read a character from the console (§4.4.6).
■
To compare strings using the
equals
method and the
compareTo
methods
(§4.4.7).
■
To obtain substrings (§4.4.8).
■
To find a character or a substring in a string using the
indexOf
method (§4.4.9).
■
To program using characters and strings (
GuessBirthday
) (§4.5.1).
■
To convert a hexadecimal character to a decimal value (
HexDigit2Dec
)
(§4.5.2).
■
To revise the lottery program using strings (
LotteryUsingStrings
) (§4.5.3).
■
To format output using the
System.out.printf
method (§4.6).
■
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