Graphics Reference
In-Depth Information
The image on the left of the screenshot shows that the material used doesn't match
the squares in the 3D model, as exemplified by the red lines. To solve this issue,
we need to open the second menu, called Placing , as highlighted in the previous
screenshot. In most situations, we should use the X , Y , and Z settings to adjust the
position of the texture.
Remember that if you need to perform small increments on
the sliders, you can press and hold the Shift key to do so.
The Pitch , Heading , and Bank settings can also be used to rotate and move the
texture. This is somehow ambiguous, but each setting will behave differently
depending on whether the texture is on a horizontal or vertical surface.
However, for the example shown in the previous screenshot, we adjusted the X
and Z settings so that the texture matches the 3D model. The red lines show where
the tiles should be, and using accurate adjustments, it was possible to match the
texture with the geometry, as shown in the image on the right-hand side. This is
not necessarily something that is crucial to secure a beautiful material because this
is just a small detail. However, when we combine all the small details, this can be a
difference between a good and a perfect render.
The other two settings are found on the Placing menu and will be covered under the
Common problems (troubleshooting) section.
Reflection, glossiness, and more
The control we have over the materials is not just about scaling and adjusting the
texture. We can tweak the way the material reacts to the light and how it reflects
that light. To explain some of these properties, it will be great if you add the
Concrete_018_1024 material found under the Concrete tab to a surface in your 3D
model. This will help us to stay on the same page and understand how each setting
contributes to the look of a material, and most importantly, how you can totally
transform a material, creating an even wider range of materials available.
 
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