Graphics Reference
In-Depth Information
Locking a 3D model
Why should we lock a 3D model? Locking a 3D model is a safety net for any
undesired changes regarding the position, scale, and orientation. When a scene
starts to get complex with the 3D models imported, it is easy to change a 3D model
by mistake. So, it is a good habit to lock the 3D models, in particular, when the basic
things are defined.
Does this mean that any time we need to change something in the model we need
to unlock and lock it again? Not necessarily. We still can replace and reload the
3D model, and there is no problem when assigning materials. This also applies to
Lumion's native models. How can we lock a 3D model?
Let's open the Import menu and on the toolbar we have to select first the Context
menu and then select the 3D model, as shown in the following screenshot:
As we can see in the previous screenshot, when we select the 3D model, two options
appear, and in this scenario, we need to select the Transformation option. When the
Transformation menu is selected, more options appear. We need to select the Lock
position , which, in turn, opens a third menu where we can lock and unlock the
3D model.
Now, the 3D model is locked, and we cannot move, scale, and change the orientation,
but as mentioned, other adjustments are possible.
 
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