Graphics Reference
In-Depth Information
This opens a new window where we will find the 3D models imported, and now, we
have the opportunity to select a 3D model or delete it. When you hover the mouse
over the thumbnail that represents the 3D model, a small button called
Delete
appears. You need to double-click on it in order to delete the 3D model.
So, now that we placed our first 3D model, let's have a quick look at how we can
perform the same action with Lumion's native models.
Adding Lumion's objects to the scene
To
import
a Lumion 3D model, we need to use another menu called
Objects
. I am
sure you still remember the
Checking Lumion's content
section, where we saw that
after opening this menu, we have access to eight categories of 3D models and objects
to populate the scene.
On the left-hand side, open the
Objects
menu, and by default, the Nature category
is selected. Let's stick to this category for now and select the Place object button, as
shown in the following screenshot:
As you can see in the previous screenshot, a tree is already loaded, and when we
click on the button again, the yellow wireframe box appears. This yellow box is
very useful because, without too much effort, we get feedback on how big the object
is. Also, since the box is only a wireframe, we can see where the 3D model will be
placed. If you need to change the 3D model, there is a thumbnail called Change
object above the Place object button; this thumbnail gives you access to the different
libraries available for that category.