Graphics Reference
In-Depth Information
Importing 3D Models
By this time, we should have a scene prepared, and hopefully, it should have a
terrain sculpted to accommodate our main 3D model. The main goal of this chapter
is to provide a robust foundation to import external 3D models and also have some
notion of what is available on Lumion's fantastic library to populate the scene. It is
true that this subject initially looks simple and rudimentary, but there are so many
things involved that we should consider this chapter as one of the cornerstones of
the project.
We have now arrived at a stage in the project where we will start to explore
Lumion's potentiality. The previous two chapters have certainly helped us
understand the need of a good foundation to achieve a smooth workflow. This
means that we can start and finish a project without facing too many issues and
by constantly solving problems.
In this chapter, we will cover the following topics:
Importing 3D models
Adding Lumion content
Placing and reallocating 3D models
Hotkeys
Accurate placing
Updating a 3D model with new geometry
Replacing 3D models
Common problems (troubleshooting)
Locking a 3D model
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