Graphics Reference
In-Depth Information
This technique uses the brushes to start shaping the terrain around the 3D model
and we can jump from one camera to another to check if the results we are getting is
what we need. The top view camera can help us to add details in large scale and then
using the other camera positions to tweak the terrain according to our needs.
Terrain for a swimming pool
Inserting a swimming pool in our project can be an issue, particularly when the
swimming pool is placed on the ground. Lumion doesn't have any square brushes
and even with the smallest brush it is difficult to open a hole in the ground for the
swimming pool without affecting the terrain around it. We can solve this by creating
a plane around the swimming pool, or in most situations the entire area where the
building is located that represents the ground. So, when you adjust the terrain to
accommodate the swimming pool, all imperfections are hidden because of the plane we
used. However, how does this help us? This helps because we can add the Landscape
material to the plane in the ground to have grass or any other landscape material.
So, there isn't any specific way to shape the terrain around the 3D model and the
final result only depends on our skills using the brushes. There is a quick way to
flatter the terrain and add mountains with the Terrain menu.
Working with the Terrain submenu
The Terrain submenu is where we can find some useful tools to add some detail that
is not practical with the Height submenu. Have a look at the following screenshot:
 
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