Graphics Reference
In-Depth Information
Creating a Project in Lumion
The first chapter was a swift overview of some fundamental concepts to begin
working with Lumion and now it is time to start getting our hands dirty by creating
a scene in Lumion. By now, we are so eager to start that we probably want to import
the 3D model that we built with so much care and populate the scene with every
single Lumion 3D model available. We can do that and this is one way we can learn
software. However, a great difference between an ordinary Lumion project and a
professional one is the preparation and planning we do prior to adding any content
or even importing the 3D model.
However, even before importing a 3D model, we need to prepare the terrain to place
the 3D model in a good light. Since we are talking about preparation and planning,
we can also create some layers as well.
In this chapter, you will learn the following topics:
• Creating a scene
• Using the nine presets
• Using a proxy or a low geometry 3D model to test the terrain
• Sculpting the terrain
• Creating and using a height map
• Configuring the Editor quality
• Why use layers?
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