Graphics Reference
In-Depth Information
As you can see, each setting has a number to help you follow along:
• Button 1 limits all the texture sizes to 512 x 512 pixels and saves a bit of
memory for huge scenes or low-end graphics cards.
• Use the Toggle Tablet Input button if you want to use a graphic table to
work with Lumion. It is useful for sculpting the terrain.
• Button 3 lets you invert the way the mouse works when we use it to look up
and down.
• Button 4 is another setting to improve Lumion's speed by removing or
adding a level of detail to the terrain. The shortcut for this setting is F7 .
• If button 5 is pressed, all trees and plants in the Build mode are rendered
with full quality and detail. The shortcut for this setting is F9 .
• Button 6 mutes all the sounds in the Build mode.
• The Editor Quality button lets you define the quality of the 3D models,
shadows, and materials on the Build mode, but this will not affect the
output when the scene is rendered. The shortcuts for this setting are:
° F1 for low quality
° F2 for medium quality
° F3 for high quality
° F4 for very high quality
• The Editor Resolution button lets you control Lumion's resolution, and
this setting has a big impact on the real-time performance. By reducing the
resolution, you can get quicker updates on the Build mode.
Finally, with button 9 you can define if you want to work with the metric or
imperial system. By default, Lumion works with meters, so if your building
was modeled using inches, this is the first place to check before importing the
3D model.
Here are a few more shortcuts to help you work with Lumion:
F5 : This is used as a quick save option
Home and F11 : Open the Home window and press the F11 key to toggle
between a fullscreen and normal window
Now that we finished with the quick overview, let's jump to another important
section that will help us understand how to model using Lumion.
 
Search WWH ::




Custom Search