Graphics Reference
In-Depth Information
In this instance, we used only four keyframes, and the beauty of it is that we only
used the Move tool, which, once more, proves just how amazing Lumion is. When we
provide enough keyframes, Lumion can adjust the 3D model's rotation, thus creating a
smooth curve. This, however, gives us a responsibility. Look at the previous screenshot
again and see how easy it was to create only three keyframes, but this would create a
path with right angles. With a path like this, Lumion doesn't have enough information
to create a curved path, and the result will be the 3D model doing a strange rotation.
Before we finish, we can use the Play button to check the animation, and if needed,
we can tweak the animation or delete a keyframe using the Remove key button, as
shown in the following screenshot:
After clicking on the Back button to save the animation, there is an additional
setting we need to cover. Below the button you clicked to start the animation,
there is a setting called Time offset .
This setting is 0 by default, and this means that the animation will start without any
offset. However, when we start to increase this value, which is measured in seconds,
we start to offset the animation. So, if we use a value of 1 , the animation starts with
an offset of 1 second, and this can be really useful when we need to delay or move
the animation forward in relation to the clip, without having to change or tweak the
entire animation path.
 
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