Graphics Reference
In-Depth Information
We definitely don't want this kind of camera path in our clip, but on the other hand,
this might be exactly what we need for the project. The client specifically told us that
they want a clip just like this. Are we doomed failure? Let's have a look at the same
scenario, but with a different approach:
If you try applying this technique now that Lumion has more information or camera
positions, it will create a smooth transition between the first and second positions, then
another transition between the second and third positions, and, finally, another one
between the third and fourth positions. The end result will be a smoother camera path.
However, if you followed precisely what is shown in the screenshot, there is a slight
problem. The camera's speed between the first and second positions is very fast when
compared to the camera's speed between the second and third positions. Why?
Think in this way: the speed you need to cover 10 meters in 2 seconds is not the same
as when you need to cover 1 meter in 2 seconds. Lumion has 2 seconds to cover the
distance between the first and second positions, and as it is a big distance, the camera
needs to be faster in comparison to the distance used between the second and third
positions. Is there any solution to this problem? Try to keep the same distance between
the camera positions, and Lumion will be able to use the same camera speed between
each position.
But then again, we have a problem because we already took the photos. Is there
any chance to tweak the camera positions? Of course there is; after all, Lumion
is user-friendly and always eager to help us.
However, before we go further, let's have a conversation about the composition
that you will certainly find useful while tweaking the camera path.
 
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