Graphics Reference
In-Depth Information
The control we have over the reflections is limited. We can reduce flickering, which
is noticeable in movies; the other essential setting is the Relection threshold. In this
setting, let's adjust the distance at which nearly-co-planar surfaces are included in the
reflection plane. This is very important to use when surfaces close to the reflection
plane aren't reflected.
After all this hard work, it is time to be more artistic and start to explore the effects
we can find at the Camera , Style , and Artistic tabs.
Improving the realism with Camera
effects
Before we jump to this fantastic effect, there is something that needs to be discussed.
Throughout this topic, we have been using a scene as an example to show how to
fully master Lumion, but the main purpose of this topic is not for you to create a
perfect copy of the example you see here. Instead, the information and techniques
showed are aimed to provide everything you need to apply the same techniques to
your own project creating a unique piece of work.
So, you may find the next topics somehow subjective and it may seem like some
lack of information or guidelines. Let's face it—if you're ready to add Chromatic
Aberration with 0.2 of Dispersion , 0.9 of Affection Area , and 0.5 of Safe Shadows ,
this is not going to help you to master Lumion's effects and know what they are and
how to use them. You need to apply them and tweak them over and over again until
you understand what can be accomplished with each setting. Besides, it is important
to apply these effects using photo references in order to achieve a natural look.
Camera effects - what are they and how to
use them
For the next effects, we will first learn what they are and how they work in the real
world. After this, we will have an overview of how to use them or what the different
settings can do with the help of close-up screenshots highlighting specific areas. Let's
start with depth of field.
 
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