Graphics Reference
In-Depth Information
Area Spread Factor : This setting works in conjunction with Emmiter Area
Size and basically shows how tight the particles are in relation to the emitter,
as shown in the following screenshot:
Size of Fire : This, basically, shows how big the fire is in height
Color of Fire : In case you want to create a fantasy environment here, we
cycle between orange, green, cyan, blue, and purple
Brightness : This basically can create a dull and an ending fire to a vivid fire,
as shown in the following screenshot:
There is an extra touch we can add to slightly improve the look of our fire. If you
look closely at the fire that you placed in the scene, you can see that although we
have a fire, this doesn't emit any light. In this situation, it is not a big deal, but when
we move to an interior scene adding a fill light, or even a spotlight with an orange
color it can totally transform the living room into a cozy and welcome environment.
Again, small details can make all the difference and since we mentioned this, let's get
back to our barbeque and add an additional element that is missing and we are not
referring to the meat.
 
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