Graphics Reference
In-Depth Information
Any model from the People - 3D - Silhouettes tab
Any model from the People - 2D - Silhouettes tab
The idea is having something like this in your scene:
After placing these models, it is easy to understand the difference between each one.
Perhaps the most significant aspect we have to point out is the different results we
will get by using an idle or walk model. Both of the 3D models are animated as you
can confirm while placing them, but with a walk 3D model, we can later animate
them to walk around the scene. On the other hand, the idle 3D model is static, but
we still have some loop animations that give life to the 3D model.
An additional aspect is that the 2D models are permanently facing the camera and
unfortunately, there is no way to switch off this option, but we can change the color
of the 2D model if necessary.
So, now that we know what is available, what is the next step? Start placing models
and populate the entire scene with life, but let's have a look at some key points that
will help you improve the workflow.
Project planning
While preparing the scene, there are a small number of aspects that need to be
considered. Although variety is essential to add life to any scene, there is a difference
between variety and pandemonium. We need to fight the temptation to start placing
everything that is available in the Lumion's libraries. For example, there is no sense
in placing European trees along with African trees or using a certain type of car that
'isn't correct for the type of project, just to mention a few aspects.
 
Search WWH ::




Custom Search