Graphics Reference
In-Depth Information
Creating Your 3D World
Throughout this topic, we have focused and concentrated on the main protagonist of
the project. The building is the motivation why we need to produce an architectural
visualization, and it makes sense that a large effort goes into this subject. Nonetheless,
the building also needs something extra, it needs life around it. One of the reasons why
we produce visualizations is to display how the buildings and the environment will
blend together and how people will enjoy living at or visiting the location. Lumion
gives us a hand with additional details to make a scene believable by providing a wide
variety of 3D models that are ready to use, along with some flexibility to manipulate
and tweak the general aspect of these 3D models.
In this chapter, we will cover the following topics:
• The 3D models available
• Placing content
• Working with multiple objects
• Controlling the models
• Selecting different objects
• Editing models' properties
• Tweaking the grass
Scattering elements
This chapter is the intermediate point of our project because we will cover
everything we need to know to fully master Lumion's models. The bullet points
provide a reasonable idea of what we will see, and by the end of this chapter, you
will be able to think ahead and improve your workflow with what Lumion provides.
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