Graphics Reference
In-Depth Information
How to solve flickering
When this happens on the material properties, we have to open the Placing menu
and locate the Depth Offset slider, as shown in the following screenshot:
To solve the flickering problem, we have to adjust the Depth Offset property, but
avoid making extreme adjustments. The best option is to press and hold the Shift key
to make accurate adjustments until the flickering stops.
This flickering happens because when two surfaces are on the same place, Lumion
does not know which of the two materials should be on the front and on the back.
The Depth Offset option can correct this issue, but this situation needs to be
addressed when modeling to avoid having two surfaces on the same place.
Summary
We finally come to the conclusion of this chapter. It's true that we covered a wide
range of aspects that can help us improve the quality of our project by working
with Lumion's materials. We saw several ways to control and tweak them to meet
a project's needs and explored some settings such as reflection, glossiness, and the
Fresnel effect.
We can use Lumion's optimized materials and take the scene to the next level by
producing accurate and realistic materials by creating our own textures and using
the Standard material. Finally, we understood how easy it is to save our materials
to be used in other projects and how to make a backup of the materials used in the
entire 3D model.
With this topic covered, we are now ready to populate the entire scene with fantastic
3D models. For this, we can use the fully optimized, native 3D models available
in Lumion and in the next chapter, we will see what is available and how we can
control and tweak the vast 3D model library. Plus, there is a special section that
shows how to create grass and scatter rocks, leaves, and other elements.
 
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