Graphics Reference
In-Depth Information
Using imported materials in Lumion
Using materials is a key aspect to working in Lumion. If we don't have even the
simplest material assigned to a surface, when the 3D model is imported in Lumion,
we have no way to work with Lumion's materials. This means we have to apply
materials to each surface; these materials can be simple colors or we can use a
material with a diffuse texture.
What is a diffuse texture? In simple terms, a diffuse texture is the image file with
color information that will transform a surface into a brick wall or metal floor. Some
examples of diffuse textures are shown in the following screenshot:
How can we use these textures in our project? And also, what are the benefits of
using them?
Creating materials in this instance is not a very complex task because we only focus
on using a diffuse texture for the surfaces of the 3D model. It is always a good idea
to use only simple materials; for example, when working with 3DS Max or Maya,
the materials we have to use are the Standard and Lambert, respectively. Materials
from other render engines, such as V-ray and Mental Ray, are not supported. If
we use these in the 3D model, when this is imported, the 3D model appears with
no textures. There is no point in using textures in other slots, such as glossiness,
specular, and bump, because Lumion will only read the texture used in the diffuse
slot. However, where do we get the textures to use in the material?
 
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